▚ BATTLE CODE ARENA // PLAYER'S GUIDE PLAY ▶

What's that?

Every label, letter and symbol on the game's screens, and what it means, screen by screen.

Everywhere

You seeIt means
[■] and [ ]On and off, or chosen and not chosen
▶ before a nameThe one chosen
SOUNDTurns the sound on and off
SYSSettings, your account and the rules (more)
The name beside the titleThe vehicle you're working on
NEW or ● on LEAGUELeague results since you last looked
Amber textSomething to look at: a fault, a warning, something not done

The garage

You seeIt means
BPBuild points: what equipment costs, against the class's budget
MASSWhat equipment weighs, against the class's mass allowance
BUILD 70/100, MASS 54/72Used, out of what the class allows. Amber when over
1 OF 30Vehicles in your garage, and how many it holds
READY TO FIGHTNo faults: it can fight
NOT READY, 2 FAULTSIt can't fight until the faults are fixed
NOTHING FITTEDAn empty slot
LIBRARY: radarThe library this slot's equipment lets the program import
[×], FOR SILVER AND ABOVEEquipment for a higher class: it can't be fitted yet
DRAWBACKWhat a part is worse at
CARRIESOn the chassis slot: the chassis is what everything is fitted to
USUALThe standard colour, instead of a paint
NAME [COPY]A second version of a vehicle changed on two devices at once

The editor

You seeIt means
OK · READY TO FIGHTNo errors
LINE 12:5 [kind] ...An error: its line and column, its kind, and what's wrong
ERROR 1 OF 3The first of three errors. Tap for the next
BUILD: ...A fault in the equipment, not the program. Fix it in the garage
▾ BRONZE, ▸ SILVERA program's sections, one for each class: open, and folded
NOTHING WRITTENAn empty section
SET ASIDE · NOT RUNA section for a class above the vehicle's own: kept, not run
FITTED, NOT FITTED, ALWAYSIn REF: whether the library's equipment is fitted, or it needs none

The arena

You seeIt means
VSThe opponent. Tap it to choose another
SEEDThe number a battle is made from: the same seed gives the same battle
RNDA new random seed for every run
SWAP STARTS, SWAPPEDThe two vehicles' starting places swapped
T 9.0 / 53.3 sThe moment shown, and how long the battle lasted
TICKThe physics step shown: 30 a second
¼x, 1x, 4xPlayback speed
ZOOM: STARTER, ZOOM: OFFFollowing a vehicle closely, or the whole arena
HEALTH, ENERGY, HEAT, AMMOA vehicle's gauges at the moment shown
??Hidden: the opponent's workings in a league battle or against a house vehicle
SHIELD 50%Its shield is up, at that level
OVERHEATEDToo hot: weapons and shield are locked out until it cools
NO POWEROut of energy: everything has stopped until it charges
DESTROYEDOut of the battle
BATTLE NOT STARTEDOne of the vehicles can't fight. The reasons are listed

The report

You seeIt means
SEED 7The battle's seed
Battle 137561cd114a1d3dThe battle's fingerprint: the same for everyone who fights the same battle
Rejected or cut outOrders that couldn't be carried out
Program faultsUpdates of the program that failed

The timeline's labels

LabelWhat happened
RADARA contact found or lost, or a tracking lock made or broken
WARNThe missile warning saw a missile coming
SHOTA missile launched
HIT, MISSA missile hit, or missed
CANNON, FLAME, RAMA close-combat weapon struck
DECOYA decoy dropped
SUPPLYReloading at a supply crate, or a crate restocked
CHARGECharging at a charging point
REPAIRRepairing at a repair depot
REJECTAn order the vehicle couldn't carry out, with the reason
HEATOverheated, or cooled down again
POWEROut of power, or back on
FAULTAn update of the program failed: the line and the reason
DEBUGA message from the program's debug.log()
KILLA vehicle destroyed
RESULTThe end of the battle

The debugger

You seeIt means
●A breakpoint on that line
TICK 273 · 203 OPERATIONSThe moment, and how much of the processor the update used
THIS IF: TAKENThe if on this line is about to run its block. NOTHING TAKEN: it isn't
12 HITSHow many times the breakpoints stop in the whole battle
Amber valueIt has just changed

The league

You seeIt means
V2The version of the vehicle in the league
P W D LMatches played, won, drawn, lost
BDBattle difference: battles won minus battles lost
PTSPoints: 3 for a win, 1 for a draw
▲, ▼In a promotion place, or a relegation place
►Your entry in the table
(HOUSE)One of our house vehicles
FORM W D LThe last five results, oldest first
6–1–3Battles won, drawn and lost
BEING FOUGHTThe round is under way
NOT COUNTEDA match that was called off
REPLAY EXPIREDThe replay is no longer kept
LEFT TODAYSpars you can still start today
WAITINGNot fought yet: it will be with the next round
WAITING FOR A FRIEND, EMAILEDA challenge code nobody has answered yet
COULDN'T FIGHTOne of the vehicles couldn't fight
OPEN TO ENTER, RUNNING, FINISHEDAn event's state
CODE ABC123A private league's code, for friends to join with