What's that?
Every label, letter and symbol on the game's screens, and what it means, screen by screen.
Everywhere
| You see | It means |
|---|
| [■] and [ ] | On and off, or chosen and not chosen |
| ▶ before a name | The one chosen |
| SOUND | Turns the sound on and off |
| SYS | Settings, your account and the rules (more) |
| The name beside the title | The vehicle you're working on |
| NEW or ● on LEAGUE | League results since you last looked |
| Amber text | Something to look at: a fault, a warning, something not done |
The garage
| You see | It means |
|---|
| BP | Build points: what equipment costs, against the class's budget |
| MASS | What equipment weighs, against the class's mass allowance |
| BUILD 70/100, MASS 54/72 | Used, out of what the class allows. Amber when over |
| 1 OF 30 | Vehicles in your garage, and how many it holds |
| READY TO FIGHT | No faults: it can fight |
| NOT READY, 2 FAULTS | It can't fight until the faults are fixed |
| NOTHING FITTED | An empty slot |
| LIBRARY: radar | The library this slot's equipment lets the program import |
| [×], FOR SILVER AND ABOVE | Equipment for a higher class: it can't be fitted yet |
| DRAWBACK | What a part is worse at |
| CARRIES | On the chassis slot: the chassis is what everything is fitted to |
| USUAL | The standard colour, instead of a paint |
| NAME [COPY] | A second version of a vehicle changed on two devices at once |
The editor
| You see | It means |
|---|
| OK · READY TO FIGHT | No errors |
| LINE 12:5 [kind] ... | An error: its line and column, its kind, and what's wrong |
| ERROR 1 OF 3 | The first of three errors. Tap for the next |
| BUILD: ... | A fault in the equipment, not the program. Fix it in the garage |
| ▾ BRONZE, ▸ SILVER | A program's sections, one for each class: open, and folded |
| NOTHING WRITTEN | An empty section |
| SET ASIDE · NOT RUN | A section for a class above the vehicle's own: kept, not run |
| FITTED, NOT FITTED, ALWAYS | In REF: whether the library's equipment is fitted, or it needs none |
The arena
| You see | It means |
|---|
| VS | The opponent. Tap it to choose another |
| SEED | The number a battle is made from: the same seed gives the same battle |
| RND | A new random seed for every run |
| SWAP STARTS, SWAPPED | The two vehicles' starting places swapped |
| T 9.0 / 53.3 s | The moment shown, and how long the battle lasted |
| TICK | The physics step shown: 30 a second |
| ¼x, 1x, 4x | Playback speed |
| ZOOM: STARTER, ZOOM: OFF | Following a vehicle closely, or the whole arena |
| HEALTH, ENERGY, HEAT, AMMO | A vehicle's gauges at the moment shown |
| ?? | Hidden: the opponent's workings in a league battle or against a house vehicle |
| SHIELD 50% | Its shield is up, at that level |
| OVERHEATED | Too hot: weapons and shield are locked out until it cools |
| NO POWER | Out of energy: everything has stopped until it charges |
| DESTROYED | Out of the battle |
| BATTLE NOT STARTED | One of the vehicles can't fight. The reasons are listed |
The report
| You see | It means |
|---|
| SEED 7 | The battle's seed |
| Battle 137561cd114a1d3d | The battle's fingerprint: the same for everyone who fights the same battle |
| Rejected or cut out | Orders that couldn't be carried out |
| Program faults | Updates of the program that failed |
The timeline's labels
| Label | What happened |
|---|
| RADAR | A contact found or lost, or a tracking lock made or broken |
| WARN | The missile warning saw a missile coming |
| SHOT | A missile launched |
| HIT, MISS | A missile hit, or missed |
| CANNON, FLAME, RAM | A close-combat weapon struck |
| DECOY | A decoy dropped |
| SUPPLY | Reloading at a supply crate, or a crate restocked |
| CHARGE | Charging at a charging point |
| REPAIR | Repairing at a repair depot |
| REJECT | An order the vehicle couldn't carry out, with the reason |
| HEAT | Overheated, or cooled down again |
| POWER | Out of power, or back on |
| FAULT | An update of the program failed: the line and the reason |
| DEBUG | A message from the program's debug.log() |
| KILL | A vehicle destroyed |
| RESULT | The end of the battle |
The debugger
| You see | It means |
|---|
| ● | A breakpoint on that line |
| TICK 273 · 203 OPERATIONS | The moment, and how much of the processor the update used |
| THIS IF: TAKEN | The if on this line is about to run its block. NOTHING TAKEN: it isn't |
| 12 HITS | How many times the breakpoints stop in the whole battle |
| Amber value | It has just changed |
The league
| You see | It means |
|---|
| V2 | The version of the vehicle in the league |
| P W D L | Matches played, won, drawn, lost |
| BD | Battle difference: battles won minus battles lost |
| PTS | Points: 3 for a win, 1 for a draw |
| ▲, ▼ | In a promotion place, or a relegation place |
| ► | Your entry in the table |
| (HOUSE) | One of our house vehicles |
| FORM W D L | The last five results, oldest first |
| 6–1–3 | Battles won, drawn and lost |
| BEING FOUGHT | The round is under way |
| NOT COUNTED | A match that was called off |
| REPLAY EXPIRED | The replay is no longer kept |
| LEFT TODAY | Spars you can still start today |
| WAITING | Not fought yet: it will be with the next round |
| WAITING FOR A FRIEND, EMAILED | A challenge code nobody has answered yet |
| COULDN'T FIGHT | One of the vehicles couldn't fight |
| OPEN TO ENTER, RUNNING, FINISHED | An event's state |
| CODE ABC123 | A private league's code, for friends to join with |