▚ BATTLE CODE ARENA // PLAYER'S GUIDE PLAY ▶

Opponents

Who you can fight in the arena, and how to read a vehicle's drawing.

Tap the opponent's name next to VS in the arena to choose who to fight. The list has three groups:

Choosing an opponent
Choosing an opponent

All of them obey the same rules and use the same programming as you. Nobody gets an advantage.

Reading a vehicle's drawing

The garage and the arena draw each vehicle from what's fitted to it, so you can tell an opponent's build at a glance. The drawing is seen from above, with the front at the top.

MarkMeans
Striped tracks down both sidesA CRAWLER (tracked)
A pair of wheels in front, tracks behindA HAULER (half-track)
Solid wheels at the front and backA ROVER (wheeled)
Running gear the full length of the hullA turbo drive
No running gearNo drive unit fitted: it can't move
The square turret and its barrelThe missile launcher. A thicker barrel is the rapid launcher, two barrels the twin
Cyan cornersA shield generator
Amber dots at the sidesMissile warning
Pale marks across the backThe radar: a wider one has more
A barrel on the noseAn autocannon
A plate across the noseA ram plate
An amber nozzle on the noseA flamethrower

Every opponent

The drawings below are the vehicles as the garage draws them. Each house vehicle has a style of its own, so a program that beats one may lose to the next. The league's trial (see The league) fights several at once.

Training opponents

SENTRY, as the garage draws it
SENTRY Bronze · CRAWLER Mk I

Stays put, sweeps a wide radar and fires at whatever it finds. Shielded.

HUNTER, as the garage draws it
HUNTER Bronze · CRAWLER Mk I

Searches, closes in on a contact at speed and keeps up rapid fire. No shield.

EVADER, as the garage draws it
EVADER Bronze · CRAWLER Mk I

Never stops: weaves at speed, turns away when hit and shoots on the move.

Bronze house vehicles

DART, as the garage draws it
DART Bronze · ROVER Mk I

Wheeled raider. Circles its target at speed with a rapid launcher. No shield: it can't carry one.

RANGER, as the garage draws it
RANGER Bronze · HAULER Mk I

Half-track that fights from a distance: a wide radar, a steady range and picked shots.

BASTION, as the garage draws it
BASTION Bronze · CRAWLER Mk I

Tracked brawler. Walks in behind a shield and wears its target down with rapid fire.

SCOUT, as the garage draws it
SCOUT Bronze · ROVER Mk I

Wheeled patrol. Laps the arena whatever it meets and shoots without leading. The first to beat.

MULE, as the garage draws it
MULE Bronze · HAULER Mk I

Shielded half-track. Walks straight at its target, shield up, and never gets out of the way.

TURTLE, as the garage draws it
TURTLE Bronze · CRAWLER Mk I

Tracked. Finds cover with its radar and digs in beside it, ducking behind when hit. Shielded.

LONGBOW, as the garage draws it
LONGBOW Bronze · CRAWLER Mk I

Tracked sniper with a wide radar and missile warning. Keeps its distance and steps aside from incoming fire.

STALKER, as the garage draws it
STALKER Bronze · HAULER Mk I

Half-track that shadows its target from behind, firing bursts from a rapid launcher.

WASP, as the garage draws it
WASP Bronze · HAULER Mk I

Half-track that hits and runs: in fast while it has the energy, then away to recharge.

HORNET, as the garage draws it
HORNET Bronze · ROVER Mk I

Wheeled strafer with a wide radar. Straight passes across its target's front, rapid fire.

VIPER, as the garage draws it
VIPER Bronze · ROVER Mk I

Wheeled striker. Zigzags in, fires from close range, and runs out again while it reloads.

STORM, as the garage draws it
STORM Bronze · CRAWLER Mk I

Tracked, all-out attack. Charges on turbo and empties its rapid launcher in a spread.

Silver house vehicles

GRINDER, as the garage draws it
GRINDER Silver · CRAWLER Mk II

Tracked bruiser: walks in behind a shield firing twin salvos, then rams.

TORCH, as the garage draws it
TORCH Silver · HAULER Mk II

Half-track with a flamethrower: charges in shielded and burns at close range; drops decoys when hurt.

GUNNER, as the garage draws it
GUNNER Silver · ROVER Mk II

Wheeled autocannon: circles fast, dodges missiles, and turns in to rake its target.

LANCE, as the garage draws it
LANCE Silver · CRAWLER Mk II

Tracked marksman on a vector drive: locks on with a tracking radar, keeps its distance, fires guided missiles, and steps aside from incoming fire.

HARRIER, as the garage draws it
HARRIER Silver · HAULER Mk II

Half-track on turbo: fast passes across its target's front, leading every twin salvo; sidesteps missiles and drops decoys.

WARDEN, as the garage draws it
WARDEN Silver · CRAWLER Mk II

Tracked fortress: locks on, holds its ground behind a reactive shield, and lets guided missiles do the chasing.

RAPTOR, as the garage draws it
RAPTOR Silver · ROVER Mk II

Wheeled rammer on a vector drive: runs in firing a rapid launcher, rams at speed, and swings wide for another run.

SIEGE, as the garage draws it
SIEGE Silver · CRAWLER Mk II

Tracked: guided missiles from a distance while they last, then in behind its shield with a flamethrower.

Gold house vehicles

BULWARK, as the garage draws it
BULWARK Gold · CRAWLER Mk III

Tracked fortress: walks in behind the strongest shield firing heavy missiles, then rams.

INFERNO, as the garage draws it
INFERNO Gold · HAULER Mk III

Half-track on a pulse drive: closes in fast behind its shield and burns at close range; drops decoys when hurt.

REAPER, as the garage draws it
REAPER Gold · ROVER Mk III

Wheeled rotary cannon: circles at speed, dodges missiles it sees from far off, and turns in to rake its target.

VIGIL, as the garage draws it
VIGIL Gold · CRAWLER Mk III

Tracked marksman: locks on with a phased-array radar, keeps its distance on a pulse drive, fires heavy missiles and steps aside from incoming fire.

TEMPEST, as the garage draws it
TEMPEST Gold · HAULER Mk III

Half-track on a pulse drive: fast passes leading every heavy missile; sees missiles from far off, sidesteps them and drops decoys.

SENTINEL, as the garage draws it
SENTINEL Gold · CRAWLER Mk III

Tracked fortress: locks on with a phased-array radar, holds its ground behind the strongest shield, and fires guided missiles.

MARAUDER, as the garage draws it
MARAUDER Gold · ROVER Mk III

Wheeled rammer on a pulse drive: runs in firing twin salvos, rams at speed, and swings wide for another run.

HAVOC, as the garage draws it
HAVOC Gold · CRAWLER Mk III

Tracked on a vector drive: heavy missiles from a distance while they last, then in behind its shield with a flamethrower.